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Mega Man RTA Forums • View topic - Rokko Chan

Rokko Chan

Rokko Chan
Sun Jul 20, 2014 6:25 am

This thread is about a pure Mega Man-styled web flash doujin game called made by King of King-Soukutu.com back in late December 2011 which, at that time, pretty much tried to fill the void of the lack of official Mega Man games. It is a very good game that excels in solid gameplay, good overall level design and excellent music. This plans to be a general speed run information base to help shed insight on how to run the game. This also serves, hopefully, to gain more interest for more people to run this fantastic fan-game.

Brief Run History:
Over the few years that the game has been out, not many runs were done in the initial game's conception. However, as time progressed, more runs were produced. The game was more popular to run, initially, in Japan with a decently large community in the game's early stages after release. As for outside of Japan, it generally got little attention, but a small number of people still did runs. It wasn't until around the late 2013 when the game got some notable attention and gained more runners before dying down again after a few months, but still have a few strong runners playing it to improve times. The current in-game WR is 20:52 by Zecks, while the 10th place in-game time is 21:25 by ALPL (as of 5/7/15).

As for known recorded runs, there are several Japanese videos on Nico Video with a few RTAs during early 2012. However, over the few years after the games release, several more recorded runs were made over time with a few on YouTube and Twitch. The fastest known video-recorded run is Zecks' 20:52 which is currently the fastest run in the world. Other known recorded runs are as follows:

YouTube Vids:
-21:06 (In-Game - 4/1/13) by MST:
,
-23:23 (In-Game - 9/23/14) by soothingplumtea:

-24:42 (In-Game - 3/26/12) by Dingo Gindo:



Vids from Twitch:
-20:52 (In-Game - 3/30/15) by Zecks:

-21:01 (In-Game - 4/6/15) by Vucious Creed:

-21:50 (In-Game - 12/2/14) by RollBuster:

-22:59 (In-Game - 10/25/15) by snapcase

-23:23 (In-Game - 12/12/15) by CupNoodle:

-23:55 (In-Game - 11/25/13) by Metanightmare22:

-24:40 (In-Game - 4/25/15) by PeterAfro:

-24:43 (In-Game - 11/23/13) by Primal85:

-24:44 (In-Game - 11/23/13) by Doicm:

-25:02 (In-Game - 5/5/15) by Izayoi1608:



Vids from NicoVideo:
(23:30, RTA - 2/14/12)
(22:30, RTA - 2/18/12)
(22:23, RTA - 2/17/12)
(22:00, RTA - 2/21/12)


Other Notable Known Times (All times are In-Game with no known video recording):
-20:59 by Tsukikuro
-21:10 by Kawaguchi
-21:11 by MST
-21:24 by PU-I and
-21:25 by and ALPL
-21:26 by MissDarake
-21:38 by Damn

IMPORTANT NOTE: The times that have no video recording are all based on the times given on the Rokko Chan's "Total Ranking" list and from the Mega Man RTA Leaderboards. Also to note, all the rankings in the Total Ranking list below Vucious Creed's 21:01 are a bit skewed due to the omission of MST's 21:06 and Ohon's 21:25 in the game. This is also not counting any other possible in-game times that could have been deleted as time progressed since the game's release as far as I know.


Known Techniques:
NOTE: While I won’t take credit for the techniques used, I will take credit for naming two of the techniques (STBJJ and Vine Boosting) until someone comes with better names or if one or both of these techniques have names that have already been claimed.

-Standing Dash Jump: This should be a generally known concept for Mega Man X runners. As Rokko Chan has a dash mechanic modeled after MMX, this technique is basically a given. For those that are new to this tech, to do a standing dash jump, you simultaneously press the jump and dash buttons at the same time to be able to jump immediately while having dash speed.

So, what does this have to do with Rokko Chan’s gameplay? Well, it has much to do about Rokko Chan’s jump heights. Rokko Chan has a unique jumping mechanic that differs from normal Mega Man games. She has an abnormally high normal jump, but when it comes to dash jumping, her height is drastically reduced. However, if you perform a standing dash jump, not only will you gain dash speed while jumping, you will also have the jump height of a normal jump in addition to it. This is good for reaching very high places at a really quick pace. This trick is used constantly in the game with one of the more immediate usage of it in Volcano Man's stage to serve as a visual example.

-Screen-Transition Beetle Jet Jumping (STBJJ): This technique is used to gain a makeshift jump in midair. For this to work, the Beetle Jet is a must (it’s in the technique name for a reason). To do this, you need to be on the Beetle Jet and stay on until you reach a point where the screen transitions to the next area of a stage. (To note, this also must be a horizontal transition. This may be obvious, but I feel that is still worth mentioning.) During the transition phase, be sure to hold the jump button at that time. After the transition period ends, you should be able to immediately jump as for that split moment, the game will still register you as being on the Beetle Jet. (Think of how the Balloon trick works in MM4 for a similar circumstance, if you’re familiar with it.)

-Vine Boosting: This trick is only exclusive to Forest Man’s stage, and is quite tough to perform. Near the end of the stage, you will come across some vines that you are able to swing on. Normally, you will hold up on the vine to grab on, then swing back and forth to gain momentum to get a further jump once you let go of it. However, if you press the jump button right as you get on the vine, you will immediately let go of the vine, but you will also gain a massive speed boost upon release. That being said, this is a very precise trick that is hard to time. Oftentimes, if you fail the jump, you will get either a very weak jump, get a standard jump, or even jump backwards timing it as such as you release the vine swinging in the opposite direction. To add to the risk factor, the vine area is also pitfall-laden, so if by chance you do a failed Vine Boosting attempt, you may fall down said pitfall, lose a life, and basically screw your run over.

Weapons:
-Forest Whip: Short-ranged melee weapon, deals 4 units of damage, uses one unit of weapon energy (max of 28 usages), can go through shields, mostly used in Jet Man’s stage and early Lightning Man’s stage

-Ice Shield: Shield weapon, deals 2 units of damage, uses four units of weapon energy (max of 7 usages), can deflect shots, can be shot in any direction, is not used at all in the run except for boss battles

-Jet Missile: Homing weapon, deals 3 units of damage, uses one unit of weapon energy (max of 28 usages), can be fired up to three times, has the tendency to arc widely if missed, is used in a few stages (most notably in Lighting Man’s stage)

-Lightning Flash: Piercing weapon, deals 3 units of damage, uses one unit of weapon energy (max of 28 usages), can be fired up to two times, can pierce through any enemy (including shielded ones), is used a few times (especially in Mad Stage 2)

-Rolling Ring: Bounding weapon, deals one unit of damage, uses one unit of energy (max of 28 usages), fires three rings per one shot, can be fired twice with six rings maximum on the screen, cannot be fired again until at least three rings are destroyed if the max number of rings are on screen, mostly used on specific bosses

-Volcano Cannon: Explosive weapon, hits six times on impact for one unit of damage for each hit (basically, one shot deals a max of six units of damage), uses one unit of weapon energy (max of 28 usages), can be fired up to two times, is used several times during the run (Forest Man and Mad Stage 1 are notable examples)

-Beetle Jet: Earned from beating Forest Man, works like Item 2 from Mega Man 2, has the ability to fire normal shots while using the Jet, used constantly to skip sections of stages and to perform the STBJJ and plays a key role in Mad Stage 4

Current Route: The current order that is used is basically the weakness route starting with Volcano Man. Thereby, the order goes Volcano > Forest > Jet > Rolling > Lightning > Hockey. As of this moment, I gather that the main benefit of this route is gaining the Volcano Cannon as early as possible while relatively getting the Beetle Jet just as quickly right afterwards.

Things to consider adding: The only thing I'm debating on is adding a general walkthrough of each stage describing the tech and reasons for specific actions, but with strats evolving since I last played, I need help with the implementation and explaination of current strats.

Feel free to add on any extra information if I miss anything noteworthy.
Last edited by Vucious Creed on Fri Dec 18, 2015 6:49 pm, edited 36 times in total.
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Re: Rokko Chan
Mon Jul 21, 2014 6:21 am

Original post updated - 7/20/14

Should be officially up-to-date. If not, again, feel free to add in any corrections and/or missing information/data.
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Re: Rokko Chan
Wed Jul 23, 2014 4:54 am

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Re: Rokko Chan
Mon Sep 08, 2014 11:27 pm

Thank you for this, very nice job.
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Re: Rokko Chan
Sun Oct 05, 2014 6:30 am

Updated two improved Rokko Chan times for soothingplumtea and RollBuster. Links for the videos are in the main post.

Also remember, if there are any other times that I've missed that haven't been updated please post and I'll add them to the time list.
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Re: Rokko Chan
Mon Oct 06, 2014 7:27 am

Oh, I forgot to add one minor little frame saving trick.

Quick Select:
This only works if you want to quickly select either Volcano Man or Forest Man. If you simultaneously press a diagonal input on the d-pad (or keyboard), you can basically instaneously put the select cursor on Volcano Man or Forest Man. Upper and lower left diagonal inputs will select Volcano Man, while upper and lower right inputs will select Forest Man. So if you're looking to save frames, then try this out. However, be warned that if you miss an input (and you probably will), odds are that you will select the wrong stage and end your run of the game. Thus, only use this if you're ballsy enough to risk losing the run in order to save a few frames.
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Re: Rokko Chan
Mon Nov 10, 2014 3:22 am

Updated original post to add a new time and Twitch VOD by Zekks.

Also, recording an added tech - Dash Storage: While holding the dash button while jumping, you are able to store a dash in midair. Afterwards, once you land, you will immediately dash upon contact with the ground. Dash storage can also be used on ladders; once you reach the top of a ladder, you can dash immediately after as long as the dash button is still held.

EDIT: One thing I forgot to mention is that Dash Storage does not work if you already have dashing speed while moving in the air. Dash storage requires that you are in the air at walking pace.

EDIT #2 (11/10/14): Scractch that initial thought of Zekks' first PB as he just now got a new PB not too long after this post. It will replace the current one he has on the original post.

EDIT #3 (11/13/14): Updated "Dash Storage" tech info and replacing yet another recent PB by Zekks as of today.
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Re: Rokko Chan
Tue Dec 02, 2014 10:52 pm

Added an updated time by RollBuster, who has succeeded in cutting the sub-22! The video is up on the original post under the Twitch videos list. Congrats to RollBuster and hope to see continued improvements/progress from him and other current runners.
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Re: Rokko Chan
Wed Dec 03, 2014 6:08 pm

Just when you thought the PB train has stopped, it keeps on rolling strong. Zekks has now joined the sub-22 club with his latest new time. As always, the time will be updated in the main post.
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Re: Rokko Chan
Sun Dec 21, 2014 10:07 pm

I got another Rokko Chan time update. Zekks continues to bring his time down. This time is a very quick 21:34 which now puts him in the overall top 10 of the Rokko Chan in-game leaderboards! Congratulations to him and here's to him continuing to lower that time. The Hotarubi Bop-job should be soon.

Edit: Zekks has yet another new PB clocking in at 21:30. Video is on the main post.
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Re: Rokko Chan
Tue Jan 13, 2015 4:21 am

A new year brings about new PBs. Speaking of which, we have another PB from Zekks which lowers his time to 21:22. This time now beats DragonSentinal's best time in the top 10, and now he hungers for a 21:0x time (...maybe, lol). As usual the new time will be updated in the original post.

Coming [possibly] soon: a complete re-write of boss strategies and a stage guide (if I feel up for it).

EDIT: Forget the 21:22. Zekks now has a 21:11, yet again crushing his previous PB! Video will be posted.
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Re: Rokko Chan
Mon Jan 19, 2015 9:16 pm

Adding CupNoodle's 27:07 to the list of known recorded runs. Glad to see another person run this game. Godspeed to him.
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Re: Rokko Chan
Wed Jan 28, 2015 11:47 pm

Continuing on the progress reports on Rokko Chan runners, Zekks just keeps on slowly but surely tear into this game now posting a blistering 21:03 which now puts him alone in 3rd place in the in-game leaderboards. Sub-21 is closing in and soon... "the Hotarubi." Keep an eye out. The big bop-job is coming soon; I can feel it.

As always, the new time will be posted in the first post.
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Re: Rokko Chan
Sun Feb 15, 2015 7:58 am

Got a new Rokko Chan PB progress report, and it stars none other than yours truly! After a two year absence, I've returned to the game and after a few weeks of zero completed runs, I finally got a new PB. The time is 21:34 which is about a 45 second improvement from my old 2012 run. There are still things left to be desired, but for adjusting to new strats on the fly, this was not too shabby at all. At the very least, it's good enough to nab 10th place in the total overall rankings, so yeah. The video will be posted in the main post as always.

"It's good to be back!"
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Re: Rokko Chan
Thu Feb 26, 2015 6:05 am

Adding a newly acquired PB from myself which times in a 21:27. Also, updating info about the Rolling Ring. New PB video will be in the main post.
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Re: Rokko Chan
Sun Mar 29, 2015 5:57 am

Updating main post with a new PB video my me clocking in at 21:17. Also updated info regarding Vine Boosting. To note, Vine Boosting never required the use of the dash; the jump button alone will suffice. The tech info is edited to state as such.
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Re: Rokko Chan
Mon Mar 30, 2015 10:13 pm

The next Rokko Chan PB update is one for the ages. The BOP-JOB is now complete!!! Zecks has finally overtaken Hotarubi's long-standing in-game record time with a very strong 20:52. Congrats to Zecks on this major accomplishment. As always, the video will be updated in the main post, and as a follow-up result, the overall first post will be edited to recognize Zecks as the new number one.
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Re: Rokko Chan
Tue Apr 07, 2015 1:59 pm

Another PB update; once again from myself. This time clocks in a 21:01 which narrowly misses the sub-21 and takes fourth place in the overall rankings (third in the Megaman Leaderboards). The run will be updated in the main post.
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Re: Rokko Chan
Sat Apr 25, 2015 10:44 pm

One small PB update. There is a new PB by PeterAfro that clocks in at 24:40 cutting the sub-25 from his previous time. Congrats to him, and the run video will be updated in the main post.
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Re: Rokko Chan
Mon May 04, 2015 2:12 pm

Adding a new recorded video to the list. This time it's from a player named Izayoi1608 which clocks in at 25:58. As always the game welcomes new players/runners with open arms, and I, personally, wish the player luck in improving his time if he so chooses. The time will be added to the list of known recorded runs on the main post.
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Re: Rokko Chan
Sat Aug 08, 2015 10:52 pm

It's been a while with little news on the Rokko Chan speedrunning front as of recent. However, I do have a small update on a time improvement... from several months ago, lol.

Izayoi1608 had a run improvement from May that I didn't catch, so I'm adding it now to the list of known recorded runs. It clocks in at a 25:02 which is 56 seconds faster than the player's posted run. Pretty decent improvment, if I do say so myself. Congrats to Izayoi, and as always, it will be updated in the original post.
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Re: Rokko Chan
Sat Sep 26, 2015 6:45 pm

Minor update: CupNoodle has improved his Rokko Chan time to a 26:38. The time will be updated in the main post with corresponding video link.

Edit: CupNoodle's time has recently improved to a 24:50 now, and will replace his former 26:38
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Re: Rokko Chan
Sun Oct 25, 2015 9:58 pm

We have a new time to add in the Rokko Chan list. This time, a newcomer to the Rokko running scene, snapcase, takes to the game and comes in with a very solid 22:59. I hope to continue to see more improvements from the runner as he shows a lot of promise. As always, the time will be added to the list of know recordings.
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Re: Rokko Chan
Fri Oct 30, 2015 4:20 am

Rokko's been getting a little bit of action as of late. This time CupNoodle improves his PB by 23 seconds which now gives him a 24:27. A solid congrats to him, and here's to hoping that the improvements continue. The time will be updated in the main post with the video to go along with it.
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Re: Rokko Chan
Fri Dec 18, 2015 6:53 pm

Small Rokko PB update: Cupnoodle has improved his time to a 23:23 (not too long after a former PB of 24:04 a few days prior); a solid time well cutting the sub-24. The VOD will be added to the list of known recordings.
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